WiredReflex

Test · Train · No sign-up

Test your reflexes.
Practice your aim.

Visual and audio reaction tests, plus browser aim and decision practice.

Test your reaction time

Visual · 5 trials · median

Start visual test
Audio reaction test →10 cues · average

Aim training in Arena

Beta

Start with Flick practice. Explore five separate fixed-mode benchmarks.

Open Arena →

Compare like-for-like on the same setup. Visual timing is browser-estimated; audio includes uncalibrated output delay. Arena metrics are task-specific, not a reflex-test score.

5 trials
Visual · median
10 cues
Audio · average
5 drills
Arena · separate metrics
No sign-up
Test or practice
01Training arenaBeta

Practice aim and decisions.

Start with two sets of 24 Flick practice targets, or explore five fixed-mode benchmarks. Flicking, tracking, choosing and stopping are different tasks with different metrics — not one combined reaction-time rank. The engine loads only after play intent in Arena.

Practice and fixed-mode competition have different purposes. Arena complements the reaction-time test — it doesn't replace it.

Enter the Arena →Beta · ranks provisional
Flick GridAIM · FITTS

Targets pop, you snap — aiming throughput per second.

Lock-OnTRACK · PURSUIT

Glue the reticle to a target that won't hold still.

Snap DecisionCHOICE · HICK

Right answer, right now — the cost of choosing.

Bomb SquadGO / NO-GO

Cut the wire on go, hold on the bomb — how well you stop.

FocusFLANKER

Read the center arrow while the flankers scream the opposite — focus under noise.

Aim · tracking · choice · go/no-go · conflict response · ranks provisional

02Method

Understand what you measure.

Reaction tests report a browser-observed interval, not isolated hardware latency or a universal ability score. Read the method and compare only compatible sessions.

A

Painted-frame visual timing

Visual onset is timestamped in a browser frame callback — inside requestAnimationFrame — not a timer alone. The browser-resolution estimate scales with your display: about ±8.3 ms at 60 Hz and ±0.8 ms at 600 Hz. It does not include unobserved input, panel or compositor delay.

B

Honest about audio

Browser audio output latency is unknowable to the millisecond — and brutal on Bluetooth. We label audio results as relative, warn on wireless, and never pretend an absolute number is exact.

C

A scoring core you can audit

Stats, percentiles and anti-cheat run in a small Rust core compiled to WASM — the same code on your device and on our server, so the leaderboard re-scores every run from raw trial data.

Read the full methodology →

Find your baseline.

Visual ranks by median. Audio ranks by 10-cue average. Both keep uncertainty visible.